Hello!
I'd like to clarify some things. If you want to use my concepts in non-profitable way – don't ask for my permission every time. Just remember that 90% of all my concepts in the gallery are commercial. And the companies owning the copyrights wouldn't be happy to see their games' concepts in some other projects. If you don't infringe the copyright, use them. If you want a commercial use, make sure you tell me about that.
Also I don't sell final works, because in most cases they have been already sold.
As for the job offers, I don't take single orders. Offers I can consider include PC and
game console, mostly in Sci-fi genre. I don't co
thanks for the comment when you render in zbrush, are you enabling AAHalf?
what i do when i render is to double my document size (in the document menu) and then click the AAHalf button on the right of the screen, this enables anti-aliasing (which basically smoothes the edges)so your renders should come out and nice and smooth. hope that helps.
have you tried smoothing the edges with the smooth brush (turn the z intensity right down and give it a bash). from the pic im going to assume you used mesh extract to get that cloak? if you extract from a low resh mesh, the brush you use to mask will pixellate pretty badly due to lack of resolution. have you subdivided the cloak to its highest level? these are the only other suggestions i can think of im afraid. if that still doesnt help you out, post something on zbrushcentral and im sure someone will help you out